The magic/power system of this progression fantasy is exquisite, started the newest installment.
Great Souls Ranks & Corresponding Mana Types
Great Souls Ranks & Corresponding Mana Types
| Rank | Mana | Powers | Choice |
|---|---|---|---|
| Char | Coal | None | |
| Cinder | Copper | Dark Vision | |
| Emberling | Iron | A Melee or Ranged Attack, Improved Dark Vision, Ability to Sense Mana, Improved Senses | Emotion and loyalty/rationality and logic |
| Tomb Spark | Bronze | A power based on obfuscation, misdirection, and confusion or on controlling others, summon and controlling minions, A shroud | Introversion/Extroversion |
| Flame Vault | Silver | ||
| Dread Blaze | Gold | Upgrade of previous powers, a thicker shroud, and a power that either adds more evenues of attack, or to hide/confuse others, similar to Tomb Spark | Logic and calculation/emotion and impulse |
| Pyre Lord | Emerald | Shroud becomes a perfect sphere providing protection from all sides, powers all form a collective whole after reaching an epiphany and absorbing mana directly into an ignited heart. | (Needs more data before a sure conclusion can be made.) |
| Blood Baron | Sapphire | Gains a ferula, a staff or spear-like weapon that can be used to attack directly or send blasts of energy, including a death energy. Likelyhood of inevitable death for Pyre Lord ranked and below when hit by the death energy. | |
| Charnel Duke | Ruby | Can heal wounds, personal sanctum the size of a room, ferula | |
| Crimson Earl | Diamond | Can bring people back from the dead, personal sanctom the size of a house, ferula | |
| Imperator | Noumenon | The memories of their past lives, bring people back from the dead as easy as breathing, a personal sanctum of a massive size (Larger than Bastion), ferula |